I pulled out the controller, opened the pouches, and started by turning on a scout bot.
It crawled to the edge of the pouch, extended its wings, and then the rocket in its abdomen ignited.
The controller’s monitor gave a blurry view of trees, branches, and then the roof as it ascended, passing the edge of the flat roof, shutting off the rocket, and gliding to a stop.
A few small, rectangular windows hung open near the top of the wall. Continue reading War: Part 20