Dupes: Part 3

On Saturday morning around 6 a.m., I drove the Ball over to Man-machine’s lair. It was far too early to get up for a Saturday, but it was the best time to go.

Taking the Ball apart turned out to be a bit of a pain. Chris and I kept on discovering new wires and cables to detach from the back of the dashboard, but then we discovered an access panel for the weaponry on the outside of the Ball.

Granted when you’re making weaponry for supervillains, making access panels clear and obvious probably isn’t the highest priority, but I still wished it had been a little higher up on the designer’s list.
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Decisions: Part 9

Mr. Drucker didn’t look satisfied by Vaughn’s uncle’s reply, but he didn’t keep on arguing either.

I couldn’t tell whether it came from the table or from someone outside the roachbot’s view, but someone asked, “What about the Heroes League?”
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Decisions: Part 8

I barely got to wonder what the yellow light meant before the phone in my suit rang. The helmet’s readout showed it as being from HQ.

Walking a little bit away from Vaughn, I took the call, talking low into my helmet’s microphone.

“It’s Marcus,” said the voice on the other end. “I went into HQ after work, and you won’t believe it. You’ve already hit pay dirt.”
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Decisions: Part 7

We spent the next few days bugging the houses and cars of any family members Vaughn thought had connections to his family’s medical interests or worked in medicine.

Giles Hardwick, Vaughn’s grandfather, had had five kids and they’d each had two or three children of their own. Plus, he had a brother and two sisters and they’d had children and grandchildren too. Not all of them stayed in Grand Lake, but by the time we were done on Wednesday night, we’d bugged twenty different people.
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The Legion of Nothing: A Series of Online Superhero Novels (Updates Monday and Thursday)